jigokucho app
Jul. 30th, 2022 12:01 pmPLAYER INFORMATION
CHARACTER INFORMATION
PLAYER: Bryo
ARE YOU AT LEAST 18 YEARS OLD?: Y
CONTACT:compassinks
CHARACTERS PLAYED: N/A.
CHARACTER INFORMATION
NAME: Larcei
CANON: Fire Emblem: Genealogy of the Holy War
CANON REFERENCE: Larcei at the Fire Emblem wiki.
CANON POINT: The start of Chapter 10.
CRAU HISTORY: N/A
AGE: 17
APPEARANCE: Larcei is a 17 year old girl with short dark hair and the lean build of a professional swordfighter. She wears unrestrictive clothing and lightweight armor to maximize her mobility on the battlefield. IMAGE
CONTRACT PAYMENT: Larcei stubbornly insists that her mother Ayra survived the Battle of Belhalla, but the fact is that Ayra hasn't been seen in the seventeen years since. Larcei wants to know what happened to Ayra, where she is, and how to find her.
QUESTIONNAIRE:
An enemy of your faction has asked for a meeting, proposing a truce of sorts to deal with a greater threat. On one hand, there is indeed a threat at hand, but on the other, this person double-crossing you is just as likely an outcome. Do you agree to the meeting? Do you trust them?
If Larcei had reason to think that this enemy is just as likely to attack her as this greater threat, then she would not agree to the meeting. She isn't against working alongside a former enemy; in the game, she can recruit the two sons of Isaach's tyrannical governor, but she does so because she thinks they can be trusted. If she has to fight a threat that is greater than both herself and her enemy, she wants someone who she can rely on--if she constantly has to watch her back against her own partner, then it's worse than fighting alone. And if her partner took the opportunity to betray her, her faction would be worse off for not having her there to help them fight this threat.
What does family mean to you and who do you consider a part of your family?
Larcei's immediate family is her twin brother Scáthach, but she sees all the children raised with her at Tirnanog as family. With the other children, Larcei views them as something like cousins--they may not be immediate kin, but they are still her family. They grew up in the same conditions as her and understand what it was like to be raised in fear and hiding, constantly planning for the day when they could break out and strike back against the empire. They all understand each other's lives and struggles. With Scáthach being her twin brother, naturally, their bond is closer. She knows his weaknesses and he knows hers, and they share the particular pain of being part of a royal family that has to live in hiding within the borders of their own country.
An oni of the Shuten Clan has gone completely berserk, and is going on a violent rampage through the city. You can't stop him, but you CAN lead him elsewhere, but you only have two choices: a road by a discotheque with a large crowd in front, or the nearby park that you do not know is unoccupied, and may have children present. What do you choose, and why?
Larcei would lead the oni to the park after only a short time to think about it. She knows that the oni would definitely wreak havoc in a crowd and she wouldn't want to gamble on there potentially being a person there who could help her. It would be more likely that she would be unable to protect a bunch of unarmed partygoers, which would result in carnage. Going to the park is a risk, but she would be much more confident in her ability to occupy the whole of the oni's attention, and could at least give any children time to hide or get away--for that matter, there would probably be more avenues of escape out of a park than a crowded city street.
Your Faction leader, not just your boss but the leader, has asked you to carry out a hit. The target is a non-affiliated public leader, well-liked by the people of the city. Do you carry it out? Why or why not?
Larcei would need to be convinced beyond a shadow of a doubt that this leader had committed some kind of crime or offense that deserves death, and that it wasn't just the result of rivalry or inconvenience. Her mother, her uncle, and her grandfather all risked--and lost--their lives doing what they felt to be right. That was their legacy as descendants of the Crusader Od. As the scion of such a proud and honorable family, Larcei would have no hesitation in standing up the same way. True, the faction leaders are mighty beings with powers far beyond those of a mortal like herself, but she would still refuse to sully the good name of her family by killing without cause. If she had to pay with her life, she would do so.
POWERS & ABILITIES:
She has a preternatural advantage in swordfighting due to her heritage as a descendent of the Crusader Od. This means in addition to being an extremely skillful swordswoman, she can use most types of swords without difficulty, adapting quickly to different weights, lengths, and styles. Larcei's fighting style is based on speed rather than brute strength. She's purely a physical combatant, with no magical ability unless she's holding a magic sword (and her ability to make good use of that magic is limited). And the tradeoff in being a fighter who has focused so completely on the sword is that she doesn't know how to use any other type of weapon. Her style of swordsmanship is also based around agility rather than brute strength, which can put her at a disadvantage against someone similarly agile, or who is able to withstand getting hit.
Her Od blood also allows her to utilize the swordfighting technique known as Astra, which enables her to make many strikes before the opponent can respond. Although this technique is very powerful, whether she can use it depends on the situation. (In canon, the skill has a chance of activating; in writing it would depend on the specifics of how the fight is going.) From her mother, she inherited the skill Nihil, which gives her a strong sense of awareness in a fight and therefore a great advantage against special attacks by the enemy. (Again, in the game this is a mechanic that prevents enemies from using their own super-fancy attacks. It's also been translated as 'awareness' so I interpret it as her being that--extremely aware of every moving part in a fight. Although this is foolproof in FE4, I wouldn't play it as undefeatable in a setting bound by storytelling rather than computer programming.)
SUITABILITY: The setting of Genealogy has a feudal, medieval ethos. Although Larcei is a year out from adulthood by modern standards, she's trained as a warrior since childhood and is considered an adult in her society, able to engage in battle, undertake other dangerous tasks, and get married (potentially to her much older cousin). She's a founding member of the Liberation Army and at the vanguard of their battles.
Larcei grew up in a kingdom occupied by a tyrannical emperor / evil dragon god operating through a human intermediary, so she's already been exposed to the cruelties and dangers of war. She is well-versed in taking care of herself, and while it isn't her preference, she can use stealth and subterfuge when it's required. She was raised in hiding and being part of a rebel army requires making use of more than just martial skill--thieves, dancers, and noncombatant tacticians have their role to play, and she respects that.
FACTION SUITABILITY:
Shuten: Larcei is a warrior first and foremost. She is incredibly proud of her heritage as a member of Isaach's deposed royal family. She has a strong sense of honor inherited from them (both her grandfather and her uncle died following their sense of right, despite the cost, and her mother vanished doing the same). Larcei has trained from a young age to be strong enough to protect herself and her loved ones from people who want them dead, and as soon as it became clear that the fight was upon them, she leaped eagerly into the fray and enthusiastically shed the hiding and subterfuge that had defined her life for so long. To her, descent from Od means an obligation to continue the pact he made to receive his blessing as the Sword Saint. Other Crusader descendents have abused their power to subjugate, maneuver, and enrich themselves, but the royal family of Isaach abhored such chicanery. Larcei is brave, loyal, and trustworthy, and once someone has her loyalty then she will follow them anywhere and stand by them in any fight. Her comrades, once she could trust them, would have her in their corner unfailingly.
Tamamo: Larcei is not much of a pleasure-seeker, but she would respect Tenko-hime for being the successor of a legendary mother. Larcei has respect for cunning and subterfuge, having spent all of her childhood hiding from and deflecting the attention of imperial agents. She would want people to be able to express themselves and be themselves without fear, and she is willing to defend others even if they're doing something that is deemed somehow degrading or shameful. Her army includes thieves and professional dancers and she knows that their role is vital to their success, just as her role as a warrior is.
Sutoku: Larcei is a fighter in a liberation army. She knows that knowledge is power, and she is aware that her homeland's present situation arose due to the well-intentioned but misguided actions of a man who tried to end the old war by simply killing all the tyrants, and she knows that such a path is naive and destructive. Rather than replace one implacable power with another, Larcei wants to build a place where different people remain independent and on equal footing with each other. Even though she's never afraid of battle, Larcei recognizes that good people can get entangled in situations that seem beyond their ability to fix. She can seek and recognize common ground even in apparent adversaries, and she'll step forward to challenge them on their sense of justice if she thinks there's a chance of winning them over. Recruits for the liberation army come from all kinds of backgrounds and all kinds of places. Larcei is willing to accept them all so long as their hearts are true. Though she reveres her ancestor like a family god, she doesn't think that following the path of the sword to the grave is the answer--it's to wield her blade intelligently, for righteous reasons.
Enma: Larcei grew up in a conquered nation whose citizens were subject to unchecked crimes and abuse by a foreign power. She would agree that it's important to keep any one faction from growing too powerful--in her mind, the inevitable result is conquest, oppression, and a painful series of failed uprisings until one finally succeeds in overthrowing the conquerer. Although she wouldn't enjoy all of the Enma's methods, she would feel right in preventing the kind of suffering that her world has experienced. At the end of the day, the war she's fighting is also a dirty business, she's had to fight people she didn't want to fight, and she's relied on trickery and thievery to survive. She knows from personal experience what it means to say "I did what I had to do." She has set herself to kill people who she would have considered "good people" in other circumstances because they refused to back down or renounce their loyalty to corrupt superiors. A person doesn't have to be truly evil to be in the way of you and a better future, and sometimes all that can be done is to cut them down.
SAMPLES
TDM 1
TDM 2